Regulate

📜 “How to play” – Rules of the Brain Rot Fight Club

🎴 Variant 1: Classical Quartet

Number of players: 2–6
Goal: Collect complete sets (quartets = 4 cards from the same category)

🔧 Preparation:

  • Shuffle all cards well

  • Distribute evenly to all players (remove any excess cards)

🕹️ Gameplay:

  1. The person to the left of the dealer starts.

  2. Whoever is next asks any other player for a specific card (e.g. “Do you have Tung Tung Tung Sahur?”)

  3. Whoever is asked must hand over the card if he has it – and the person asking may continue .

  4. If not: → Next player is up.

  5. If you have a complete quartet (4 cards from one category), place it face up in front of you.

🎯 Goal: Whoever collects the most quartets wins.

💥 Variant 2: Battle Mode – Card Duel

Number of players: 2
Goal: Win as many rounds as possible by getting better values

🔧 Preparation:

  • Each player draws 8 random cards from a larger pool

  • Keep cards secret

🕹️ Gameplay:

  1. Both players choose a card at the same time and place it face down on the table

  2. A player selects a value (e.g. “Brain Rot Level”)

  3. Both reveal → Higher value wins the round

  4. In case of a tie: Both cards are removed, next round double!

🎯 Goal: Whoever has won the most rounds at the end dominates the Fight Club.

🧠 Variant 3: Battle Quartet – The ultimate comparison

🎴 Number of players:

2–6 players

🎯 Goal:

Compare card values ​​with your fellow players – whoever has won the most cards at the end dominates the Fight Club.

🔧 Preparation:

  • The entire deck of cards is shuffled well

  • The cards are distributed evenly to all players (a few can be discarded if it doesn't work out)

  • Each player takes his stack of cards face down into his hand – do not look at them!

  • The oldest player starts (or the one with the highest Brain Rot IRL)

🕹️ Gameplay:

  1. All players reveal their top card at the same time
    → This lies openly in front of you on the table

  2. The starting player chooses a value , e.g.: Strength

  3. All compared cards are rated based on this value.

  4. Whoever has the highest value wins this round and takes all revealed cards
    → These cards go under the winner’s pile

  5. In case of a tie (e.g. 2 cards with the same highest value):
    → The cards remain on the table
    → New cards are added in the next round
    → The winner of the following round receives the entire card pool

  6. Then it continues clockwise – the next player chooses the value.

🏁 End of game:

The game ends when:

  • only one player has all the cards ( KO mode )
    or

  • after a set number of rounds → whoever has the most cards wins.